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Battle for Silventia
Project Type
Game Development
Date
November 2018 - December 2018
Role
Lead Designer
A 2 player strategy board game with a shared resource pool and adaptable landscape. Play as an arch mage with the ability to influence soldiers, raise walls, and use devastating spells in the pursuit of casting down your rivals from their castles.
I developed this game in a small team of 4 developers. I contributed a fictional backstory for the world, led the game design in collaboration with the team, and refined the rules through rigorous weekly user testing.
Concept art credited to Ferdinand Ladera.






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