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Battle for Silventia

Project Type

Game Development

Date

November 2018 - December 2018

Role

Lead Designer

A 2 player strategy board game with a shared resource pool and adaptable landscape. Play as an arch mage with the ability to influence soldiers, raise walls, and use devastating spells in the pursuit of casting down your rivals from their castles.

I developed this game in a small team of 4 developers. I contributed a fictional backstory for the world, led the game design in collaboration with the team, and refined the rules through rigorous weekly user testing.

Concept art credited to Ferdinand Ladera.

© 2024 by Ian Kehoe. Powered and secured by Wix

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