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Overgrown

Project Type

Game Development

Date

September 2020 - May 2021

Role

Lead Producer | Product Owner

Overgrown is a fast-paced resource management game set in an exaggerated setting where your plants are extremely temperamental. Dash around the house you are plant sitting to water your collection of plants and find the location that suits their sunlight needs.

My team and I competed against 20 other small cross-functional college teams to create the best prototype as judged by faculty and industry professionals. We were one of 9 teams to move forward and expanded our team to 10 people when we onboarded 5 developers from the cut teams.

My responsibilities included: product backlog prioritization, task tracking, meeting leadership, feature approvals, market positioning, business planning, and publishing.

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